1/1/2024 0 Comments For honor gryphonI would be happy to see the heavy option to be removed and make it a true 50-50 My current issue with the mix-up is that it also has a HA heavy option with amazing tracking. Kick gets GB punished for a HEAVY, light gets parry punished for a HEAVY None can be cancelled both is full commitment attacks. **BOTH CHARACTERS FORCE A READ ON THEIR CHAIN PRESSURE WITH GRYPH WITH EXACT SAME RULES IN TERMS OF SPEED** His kick can be punished with a GB and his tracking heavy can be feinted or gives a LIGHT on parry. Shaolin has a KICK or TRACKING HEAVY 50-50. BP's chain bash cannot be punished and he can cancel the tracking heavy even if he gets parried he gives a LIGHT. BP has a similar situation with SHIELD BASH or TRACKING HEAVY. No 50-50 pressure no reason to kick anyone. Or wait for the light to come out and block/parry. Gryph double light and goes to his kick or light, you just wait to see the orange to dodge. Is it going to be the KICK or the TRACKING LIGHT? Making it 600 puts it on the reactable side according to data.īut anyway let's imagine that we slow the kick down to 600ms and you can react to the orange like the most of the community. YET! the role that the kick plays is to put 50-50 chain pressure. Kick is 500ms so it's on the faster side of bashes 500ms is the peak speed for them. Side dodge attack has too much i-frames and too strongġ. the main things that people go for about gryph are ĥ. I like to go with comparables since balance works between different characters. Ok so let's go i will start you guys chip in your views.
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